Post by Yanden on May 30, 2003 3:53:16 GMT -5
500 years ago, Shang Tsung was banished to the Earth Realm. With the
aid of Goro he was to unbalance the furies and doom the planet to a
chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales
of order towards chaos. Only seven warriors survived the battles and
Shang Tsung's scheme would come to a violent end at the hands of Liu
Kang.
Facing execution for his failure and the apparent death of Goro, Tsung
convinces Shao Kahn to grant him a second chance.
Shang Tsung's new plan is to lure his enemies to compete in the Outworld
where they will meet certain death by Shao Kahn himself.
Now the Kombat Kontinues...
While reading through the moves, the + can be substituted by and, and
the - can be substituted by then. For example, 'two forward - HIGH
PUNCH' should be read as 'press the joystick twice towards the opponent
then press HIGH PUNCH'. Another example, 'LOW PUNCH + BLOCK' should be
read as 'press LOW PUNCH and BLOCK at the same time'. Button names are
listed in all caps.
Quarter-Circle Towards: Rotate joystick from the down position to the
forward position then press the button indicated. (actual movement is
down - down to forward - BUTTON)
Quarter-Circle Away: Rotate joystick from the down position to the away
position then press the button indicated. (actual movement is down -
down to away - BUTTON)
Half-Circle Towards: Rotate joystick from the away/down position to the
forward/down position then press the button indicated. (actual movement
is away/down - away/down to forward/down - BUTTON)
Half-Circle Away: Rotate joystick from the forward/down position to the
away/down position then press the button indicated. (actual movement is
forward/down - forward/down to away/down - BUTTON)
hold then release: Press and hold the button while your character
charges. When finished charging release the button. Other actions may
be performed while charging, which is a good way of keeping the move a
surprise. You can also charge a move before a round begins. If you are
hit by the opponent the charge will still remain intact. With the
exception of Mileena, you must be standing on the ground in order for a
charged move to work.
(hold BLOCK): Block is only used in a move or fatality to stabilize
your fighter, to keep them from jumping or walking. It is a good idea
to release BLOCK before pressing the required button. You do not need
to use BLOCK if you can be at the right distance for a fatality.
down - up: The teleport can also be down by flicking the joystick down,
making the joystick spring up and down. This is applicable to Raiden
and Kung Lao.
Pit/Spikes: This is the fatality where you knock the victim into the
pit or onto the spikes, either on The Pit II or Kombat Tomb stages.
Babality/Friendship: Babalities are moves where instead of finishing
your opponent you can turn them into a baby. Friendships are similar,
only you make friends with your opponent. In order to do a babality or
friendship, you can not use either punch button on the winning round.
=============
GENERAL MOVES
=============
Face Punch : HIGH PUNCH
Body Punch : LOW PUNCH
Face Kick : HIGH KICK
Body Kick : LOW KICK
Uppercut : down + HIGH PUNCH
Crouch Punch: down + LOW PUNCH
Crouch Kick : down + HIGH KICK
Ankle Kick : down + LOW KICK
Roundhouse : back + HIGH KICK
Sweep : back + LOW KICK
Specialty : HIGH PUNCH (closest to opponent)
Throw/Flip : LOW PUNCH (closest to opponent)
Knee : HIGH KICK or LOW KICK (closest to opponent)
aid of Goro he was to unbalance the furies and doom the planet to a
chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales
of order towards chaos. Only seven warriors survived the battles and
Shang Tsung's scheme would come to a violent end at the hands of Liu
Kang.
Facing execution for his failure and the apparent death of Goro, Tsung
convinces Shao Kahn to grant him a second chance.
Shang Tsung's new plan is to lure his enemies to compete in the Outworld
where they will meet certain death by Shao Kahn himself.
Now the Kombat Kontinues...
While reading through the moves, the + can be substituted by and, and
the - can be substituted by then. For example, 'two forward - HIGH
PUNCH' should be read as 'press the joystick twice towards the opponent
then press HIGH PUNCH'. Another example, 'LOW PUNCH + BLOCK' should be
read as 'press LOW PUNCH and BLOCK at the same time'. Button names are
listed in all caps.
Quarter-Circle Towards: Rotate joystick from the down position to the
forward position then press the button indicated. (actual movement is
down - down to forward - BUTTON)
Quarter-Circle Away: Rotate joystick from the down position to the away
position then press the button indicated. (actual movement is down -
down to away - BUTTON)
Half-Circle Towards: Rotate joystick from the away/down position to the
forward/down position then press the button indicated. (actual movement
is away/down - away/down to forward/down - BUTTON)
Half-Circle Away: Rotate joystick from the forward/down position to the
away/down position then press the button indicated. (actual movement is
forward/down - forward/down to away/down - BUTTON)
hold then release: Press and hold the button while your character
charges. When finished charging release the button. Other actions may
be performed while charging, which is a good way of keeping the move a
surprise. You can also charge a move before a round begins. If you are
hit by the opponent the charge will still remain intact. With the
exception of Mileena, you must be standing on the ground in order for a
charged move to work.
(hold BLOCK): Block is only used in a move or fatality to stabilize
your fighter, to keep them from jumping or walking. It is a good idea
to release BLOCK before pressing the required button. You do not need
to use BLOCK if you can be at the right distance for a fatality.
down - up: The teleport can also be down by flicking the joystick down,
making the joystick spring up and down. This is applicable to Raiden
and Kung Lao.
Pit/Spikes: This is the fatality where you knock the victim into the
pit or onto the spikes, either on The Pit II or Kombat Tomb stages.
Babality/Friendship: Babalities are moves where instead of finishing
your opponent you can turn them into a baby. Friendships are similar,
only you make friends with your opponent. In order to do a babality or
friendship, you can not use either punch button on the winning round.
=============
GENERAL MOVES
=============
Face Punch : HIGH PUNCH
Body Punch : LOW PUNCH
Face Kick : HIGH KICK
Body Kick : LOW KICK
Uppercut : down + HIGH PUNCH
Crouch Punch: down + LOW PUNCH
Crouch Kick : down + HIGH KICK
Ankle Kick : down + LOW KICK
Roundhouse : back + HIGH KICK
Sweep : back + LOW KICK
Specialty : HIGH PUNCH (closest to opponent)
Throw/Flip : LOW PUNCH (closest to opponent)
Knee : HIGH KICK or LOW KICK (closest to opponent)